CreateObject{
  Name = "drvosuvo1_1",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin", 8, "0.000000 0.000000 0.000000"},
  prop_2 = {"Meshes", 271, {"veget/drvosuvo1",}},
  prop_3 = {"Rasterization", 1, "1"},
  prop_4 = {"BulletPass",4,"T"},
  prop_5 = {"Strength", 1,"9" },
}
CreateObject{
  Name = "drvosuvo1_2",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Meshes",271,{"veget/drvosuvo1",}},
  prop_3 = {"Rasterization", 1, "1"},
  prop_4 = {"BulletPass",4,"T"},
  prop_5 = {"Strength", 1,"0" },
}
CreateObject{
  Name = "drvosuvo1_9",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Meshes",271,{"veget/drvosuvo1",}},
  prop_3 = {"Rasterization", 1, "0"},
  prop_4 = {"BulletPass",4,"T"},
  prop_5 = {"Strength", 1,"0" },
}
CreateObject{
  Name = "drvosuvo1",
  CLSID = 22,
  OptionalID = 141,
  IsDescription = 1,
  -- Basic unit properities
  prop_1 = {"SubTypeID",1,"0"},
  prop_2 = {"HitPoints",1,"50"},
  prop_3 = {"Health",1,"190"},
  prop_4 = {"Armor",1,"150"},
  prop_5 = {"Defense",1,"50"},
  prop_6 = { "NumberOfStates",     1, "1" },
  prop_7 = { "TransitionEntities", 278, {"drvosuvo1_1","drvosuvo1_2",}},
  prop_8 = { "TransitionEffects", 276, {"",}},
  prop_9 = {"CanFall",4,"T"},
  prop_10 = { "TransitionValues1", 1, "5" },
  prop_11 = { "UnitName", 5, "Tree"},
  prop_12 = { "FallEntity", 22, "drvosuvo1_9" },
  prop_13 = { "FallEffect", 20, "timber" },
  prop_14 = { "Strength", 1, "9" },
}
